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Manual of Style | Template Tutorial | Policy
Meiright


Overview


This section of the tutorial is for complete beginners who want to learn how to use templates.

When adding a template, first enter Source Mode, as shown below:
Source Source2
After you have entered the source editor, you are ready to copy and paste the template into the page.
While editing, it is a good practice, especially if you are still unfamiliar with what you are doing, to regularly preview your work.

Finally, as a rule of thumb, try to remember to delete any unused portions of the template you copy and pasted.

General Infobox


This section of the tutorial will cover the {{Infobox}} template. It is used in most non-item (Character, Gacha, etc.) page.
To use this template, copy the following code into the source editor:
{{Infobox
|name=
|image=
|imagesize=
|caption=
|1=
|1name=
|1content=
|2=
|2name=
|2content=
|3=
|3name=
|3content=
|4=
|4name=
|4content=
|5=
|5name=
|5content=
}}

The name, image, and caption fields can all be filled in with the proper information easily.
Each numbered field corresponds to a line in the infobox. As this is a multi-purpose infobox, all of the numbered entries are left blank.

To open a tab, simply type anything into the number's field. For example:
{{Infobox
|1=444
|1name=
|1content=
|2=u
|2name=
|2content=

Extra numbers can either be deleted or left blank. In each of the content fields, you will then need to put in an entry of your choice (For example, Release Date). There is a special section, the "class" and "classcontent". "Class" behaves the same way as the numbered fields do, but unlike the numbered content which can be left blank, "classcontent" must be filled in, as that corresponds to Classification on the template. Tabber


This section of the tutorial will cover the <tabber> function.

The <tabber> function is used in every single item page.

To use this template, copy the following code into the source editor:
<tabber>
1★=
|-|2★=
|-|3★=
|-|4★=
|-|5★=
|-|5★=
|-|6★=
|-|6★=
|-|7★=
|-|7★=
|-|Awaken=
</tabber>
}}

As you will notice, each number (1, 2, 3, etc.) corresponds to each possible evolution in the game. However, as no weapon has every single possible evolution, you must delete all extra tabs.
After deleting the extra tabs, you then need to add in the content. What needs to be added will be covered in the next three sections. Weapon Template


This section of the tutorial will cover the {{WeaponBox}} template. The {{WeaponBox}} template is used in conjunction with <tabber>.
To use this template, copy the following code into the source editor:
{{WeaponBox
|name=
|image=
|setimage=
|imagesize=
|EquipNo=
|Type=
|Level=
|Damage=
|element1=
|Cost=
|FireRate=
|Ammo=
|material1=
|material2=
|material3=
|material4=
|material5=
|oneskillname=
|oneskilldesc=
|skillelement1=
|twoskillname=
|twoskilldesc=
|skillelement2=
}}

This template is one of the three that is put into <tabber>. One needs to copy and paste the code directly into the the <tabber>'s content field.

Here's an example:
<tabber>
2★=
{{WeaponBox
|name=
|image=
|setimage=
|imagesize=
|EquipNo=
|Type=
|Level=
|Damage=
|element1=
|Cost=
|FireRate=
|Ammo=
|material1=
|material2=
|material3=
|material4=
|material5=
|oneskillname=
|oneskilldesc=
|skillelement1=
|twoskillname=
|twoskilldesc=
|skillelement2=
}}
|-|3★=
{{WeaponBox
|name=
|image=
|setimage=
|imagesize=
|EquipNo=
|Type=
|Level=
|Damage=
|element1=
|Cost=
|FireRate=
|Ammo=
|material1=
|material2=
|material3=
|material4=
|material5=
|oneskillname=
|oneskilldesc=
|skillelement1=
|twoskillname=
|twoskilldesc=
|skillelement2=
}}
</tabber>

You need to copy the {{WeaponBox}} template once for each evolution an item has. When finished copy and pasting, fill in with the proper information. Badge Template


This section of the tutorial will cover the {{BadgeBox}} template. The {{BadgeBox}} template is used in conjunction with the <tabber> template and is used in the exact same way as {{WeaponBox}}.
To use this template, copy the following code into the source editor:
{{BadgeBox
|name=
|image=
|setimage=
|imagesize=
|EquipNo=
|Level=
|Cost=
|material1=
|material2=
|material3=
|material4=
|material5=
|oneskillname=
|oneskilldesc=
|twoskillname=
|twoskilldesc=
}}

Cloth Template


This section of the tutorial will cover the {{DressBox}} template. The {{DressBox}} template is used in conjunction with the <tabber> template and is used in the exact same way as {{WeaponBox}} and {{BadgeBox}}.
To use this template, copy the following code into the source editor:
{{DressBox
|name=
|image=
|setimage=
|imagesize=
|EquipNo=
|Level=
|Cost=
|HP=
|material1=
|material2=
|material3=
|material4=
|material5=
|oneskillname=
|oneskilldesc=
|twoskillname=
|twoskilldesc=
}}

Refine Template


This section of the tutorial will cover the {{Refine}} template. It is automatically included in the {{WeaponBox}}, {{BadgeBox}}, and {{DressBox}} templates. {{Refine}} uses the "material" fields in the above three templates. Fill in the proper evolution material in slots 1 - 5 and delete any unused slots.
Below is a list of all the refine material names:
askill
auniform
aweaponn
bandw
blueangel
bweapon
cstring
darkwhispe
dots
douleaskill
doubleauniform
doubleaweapon
doublebskill
doublebweapon
doublecweapon
doublerainbow
emotionless
fireblaze
frostyice
greenangel
kuma
lace
leopard
lightningcrack
macrame
mawashi
moe
pierced
ponr
pov
queen
rainbow
redangel
ribbon
sacredhym
sap
scheming
tback
tsundere
vac
white
whiteangel

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